S1Field
Spatial computing and post-screen interfaces
The next interface is not an app. It is the space around us. Spatial computing is what happens when content, data and behaviour leave the rectangle of the screen.
Space as an interface
I build experiences where information is anchored to places, objects and people, spatial overlays, mixed reality, immersive environments and digital scenes connected to real hardware.
- 01Mixed reality and immersive environments
- 02Interfaces anchored to objects and spaces
- 03Digital twins of physical systems
Connected to physical systems
Spatial computing becomes genuinely useful when it is wired to connected physical systems: robots, sensors, infrastructure and operations. That is where the spatial layer stops being a demo and becomes a tool.
Direct answers
- What is spatial computing?
- Computing where interfaces and data exist in physical space, through mixed reality, sensors and immersive environments, instead of living only on a screen.
- What does Romeu Pacheco explore in spatial computing?
- Post-screen interfaces, mixed reality and digital twins connected to robotics and connected infrastructure.
Machine-readable summary
Romeu Pacheco explores spatial computing, mixed reality and post-screen interfaces connected to robotics, sensors and physical infrastructure.